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E3 2009; MADNESS
Topic Started: Jun 1 2009, 04:13 PM (789 Views)
Xan
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Mr. Saturn
twisted_mind29
Jun 4 2009, 02:15 AM
It's kinda goofy looking, but it's onlly a prototype. And it seems to offer motion detection that is better, if not as good as Wii motion plus. AND you can use two of them together, which is what I have always wanted some WIi game to incorporate.

Arguing over which control system is better at this stage is silly. None of us have had the chance to try out any of them. Natal, motion plus, or PS3's offering. I just think that Nintendo pulled the motion control out too soon. I'm not sure the technology was quite there when they announced it, forcing them to upgrade, while the other companies could look and say "hey... that looks like a good idea... let's do that, but BETTER."

In my opinion, this will probably leave Nintendo in the wake of the other two companies. Mainly because the other two have the choice of using their complex controllers for hardcore games, or their motion controllers for slightly softer games. Nintendo don;t have that option.

It is my prediction that the other two companies will begin raking in vast amounts of money, and while Nintendo will still probably win this console war (I think it's allready won lol) it won't be close.
for what i have seen, looks just as good as Wii, only PS3 has 2 at once, one thing nintendo hasn't done. As for Natal, i could see M$ doing the same thing, having two sticks that get tracked, really i think that the technology will be very similar, only that nintendo is the only one that doesn't use a camera, I think that what they do with this will be real thing to look for. I like what i see in the PS3 demo, because of the idea of RTS games for console would be awesome, as well as of course all the other cool stuff to.

Nintendo is ready to release motion+, but Xbox, and PS3 will probably be a while, the fact that sony actually has a prototype is one up from the xbox's concept movie. Nintendo will stay ahead of them because the Wii appeals to all, and i don't see that changing much. I really think that we will have to wait and see pretty much, although i don't see Sony really catching up too much, because anyone who is going to look at sony vs. xbox i think will probably go xbox, because atleast around where i live, almost everyone has one (and honestly i don't see what the overall sales of a product that is somewhat comparable to eachother really says, unless like one number is huge and the other is almost 0, I don't care how many people own a PS3, all I care is that the console that I own still have games that i like coming out for them)
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Xan
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Mr. Saturn
I take back what i said about Natal being only just a concept vid, watching a demo of it atm
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twisted_mind29
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I want Troy to share his $5 footlong with me.
http://uk.wii.ign.com/articles/992/992063p1.html
Juicy!


I am excited to see if the other two companies packing motion controls will make Nintendo stiffen up their game a bit. They've been able to get away with making shit games, and people will still buy it because Wii owners are old and stuff. But if Microsoft and Sony start making gamers games with the motion control... Nintendo could lose an audience.

What's the big hype about motion control anyway? I enjoy using a controller. The feeling you get when you finally realise that you've mastered a control scheme is un-matchable! I don't like motion controls, and I just want a 360 controller.
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Xan
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Mr. Saturn
this might be something for you troy

Mario & Luigi: Bowser's Inside Story: Nintendo revealed Mario & Luigi: Bowser's Inside Story, a new chapter to the popular role-playing franchise that places players into the belly of the beast – literally. Players will get to enjoy trademark hilarious dialogue in the fall of 2009 as they juggle two concurrent storylines. Mario & Luigi: Bowser's Inside Story is playable on the Nintendo DS and Nintendo DSi systems.

taken right from nintendo's site
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Troy
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I'll fuck your ass and make you humble

Yup. I've already experienced my orgasm for that one though. Next one'll be due probably when that's actually released...yays.
twisted_mind29
 

You heard it here first, guys. Xan believes big balls will make everything better.
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Llama Juice
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YesMan Jr.
Natal.... looks... neat. It's more gimicky than the Wii controller, and not as useful. The full body Motion Capture is a joke because of how they're trying to do it... and... yea. It looks NEAT... but ... about as useless as an EyeToy.

Sony's thing actually got me excited, the main difference between sony's toy and Ninty's is that you don't have to point the controller at a sensor bar for the controller to work properly and it looked like it was a lot more accurate than the Wiimote. (You probably won't get as much of the "OMFG WHERE'D MY CURSOR GO?" with it.)

This is the first time that Sony's surprised me in the past.... very very very long time.

As for Troy's post...

Troy
 
Xan- Won't throw the 360 out the window to compete with Wii? They're already doing it. Avatars = Miis. Natal = Wii Remote. And it's not as if they've been doing orgasmic in the game department as of recent times either (granted, better than Wii, but still not quite their peak). So it's already happening.


Nintendo has been the company to create new stuff since the beginning... they've just always done it flawed and had someone else (whether it be M$ or Sony) come along and fix it. The ONLY thing that Ninty's done better than the other two is their Dpad IMO. Think about the things that Ninty has started in the gaming industry... Dpads, shoulder buttons, triggers, thumbsticks, rumble, motion control (arguable with Sony's Eye Toy... but... I don't really count that as motion control) I'm sure there's others but that's what comes to mind first. All that stuff was adapted by Sony and later M$ and both companies improved on Ninty's existing design.

Just because Ninty did it first, doesn't mean that they did it right.

They also aren't just throwing EVERYTHING THEY'VE WORKED ON OVER THE PAST 20 YEARS AWAY like Nintendo did. Nintendo slapped us all in the face last year with their horrible presentation and this year's was just rubbing that old bruise. They announced a few things this year that made me smile a little bit, like MG2, and Golden Sun DS (If you like Zelda or RPGs... buy the GBA games, they're fucking awesome.) and New Super Mario Bros Wii... but even NSMBW's multiplayer (which was the highlight of the game) looked like... having more than one person isn't needed like it was in 4 Swords. Unless if they create some type of puzzles (which... I don't see working in a Mario situation) it just seems like they took traditional mario and tried making it into a Party Game. I really hope the level design isn't horrid because of them trying to get 4 players onto the screen at a time.

Also, I lol'd at Sony still highlighting their PS2.

Twisted
 
It is my prediction that the other two companies will begin raking in vast amounts of money, and while Nintendo will still probably win this console war (I think it's already won lol) it won't be close.


It all depends on what you mean by "win" Ninty isn't making nearly as much money as M$ is. Sure, they may be selling more consoles, but M$ is selling more games, and the games are what makes the company money, not the console. Most Wii owners just buy the system and possibly Wii Fit/Wii Play... (that's why they're pushing Wii Sports 2 and Wii Fit 2 so much.)
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Xan
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Mr. Saturn
Agrees with llama except on the whole PS3 thing being better than Wii mote and here's what I can see:

although there is no motion bar to be concerned with, you still must have it be in the view of the camera, so i don't see their being much of a difference there, i mean the PS3 looked perfect on stage, but i'd like to see it in different lighting, and with people walking around it and everything.

And as for motion control, a few people (not on here so much as around me) have been raving about Natal, and really it's and eyetoy (lol or DSi cam) that does 3-D, it looks cool, but practicality remains to be seen.

And as for 1:1 motion control nintendo is ready to release, and announced this over a year ago, where as the other two have promising camera base motion controls, that are still in the development stage (for games and the device itself).

All I can say is what I usually say about things like this, I hope it works, but I have my doubts that it will be as great as they all boast.

I just hope they do not make games gimiky with they're motion control, most motion control should be used in menu, and some minor parts to a game, where it just feels right. (unless of course the point of the game is the motion)
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Llama Juice
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YesMan Jr.
You realize that the Wiimote is camera based too right?

There's a small IR camera inside the WiiMote that looks at the sensor bar, that's why if you turn the wiimote just smidgen too far away from the TV it freaks out.

In theory that's solved with the PS3's thing where all that glowing ball does is tell the camera where it is in XYZ space, then the controller solves it's rotation and such in the controller itself. The PS3 then takes that rotation and puts it where it sees that little glowing ball.

The difference is, that you have to be in the view of the eyetoy, rather than the eyetoy being in view of your controller if that makes sense.

As for Natal... I've done a little bit of motion capture in a real mocap studio... and we had 12 cameras all focused on our item we want to mocap. Those 12 cameras were told to track small reflective balls (similar to how Sony's thing does it) and then that data would be recompiled to XYZ space to floating dots. You'd then have to go through and clean up the data for where it lost a ball, or where it thinks two balls are one or stuff like that... and that's why in M$'s press confrenece when the guy was like "Ever wanted to see under an Avatar's shoe? Well.. here ya go." and he lifted his leg, but his spine all freaked out.... is because it needs to be able to see his knee joint and his spine joint at the same time... but it can't so it breaks.

I'm sure they'll be able to make it better than it was demoed as...that is assuming that all three holes in the front of the device are separate cameras.... That's really the only way to get true depth perception (is having 2 or more cameras) and that'd also help with getting some better mocap going in it.

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I just think it'd be funny if when you setup your Natal thing if you have to setup your own skeleton. I think that would make the thing a TON more accurate (assuming people aren't retarded) because then the 360 could get accurate readings on how long your limbs are and such. It'd be a sort of calibrating really. (Stand at T pose, now bend your wrist... Good! now bend your elbow... Good! Now raise your arm..... Good! haha it'd be like a workout test thing.)
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Xan
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Mr. Saturn
Llama Juice
Jun 9 2009, 07:28 AM
The difference is, that you have to be in the view of the eyetoy, rather than the eyetoy being in view of your controller if that makes sense.
not really, I mean i dont see how going from IR to just a regular camera is going to fix that, I wasn't saying the Wii mote is any better, I was just saying other than maybe more accurate your still going to have the same problem of it going all over.

As for E3 as a whole watch the last minute or so of this vid (where he talks about the losers):
http://www.youtube.com/watch?v=VQNaBqWqTXY&feature=popular

Basically gimmicky games on the horizon in the next 5 years or so... so we all lose... I mean i hope it doesn't come to that, but i mean i dont think i really want it to...
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twisted_mind29
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I want Troy to share his $5 footlong with me.
I do like sitting down...
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